Types
GltfData[TMesh; TMaterial] = object scenes*: seq[seq[int]] nodes*: seq[GltfNode] meshes*: seq[seq[(TMesh, VkPrimitiveTopology)]] materials*: seq[TMaterial] textures*: seq[Image[BGRA]]
GltfNode = object children*: seq[int] mesh*: int = -1 transform*: Mat4 = (data: [1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0])
MaterialAttributeNames = object baseColorTexture*: string baseColorTextureUv*: string baseColorFactor*: string metallicRoughnessTexture*: string metallicRoughnessTextureUv*: string metallicFactor*: string roughnessFactor*: string normalTexture*: string normalTextureUv*: string occlusionTexture*: string occlusionTextureUv*: string emissiveTexture*: string emissiveTextureUv*: string emissiveFactor*: string
MeshAttributeNames = object POSITION*: string NORMAL*: string TANGENT*: string TEXCOORD*: seq[string] COLOR*: seq[string] JOINTS*: seq[string] WEIGHTS*: seq[string] indices*: string material*: string